Started with the goal to create an app that would allow art gallery visitors to learn more about the artworks they are viewing and and the details of the galleries collection. Initially focused on building a platform for describing and teaching users about artworks. The design has expanded to become an overall companion for uses when visiting an art gallery, built to provide additional resources and knowledge for the user straight on their device.
Many different people visit art galleries each day. Understanding what drives them to visit and how they spend their time at an art gallery is crucial for discovering what they can get out of the app. Using methods similar to building characters for the tabletop game Dungeons and Dragons, persona's can be created that will define and categorize the actions of possible users.
The key focus of this design is presenting the information and history about artworks. How would a user go from entering a gallery to using the app and interacting with an artwork description?
From the early wireframes to the final design, the design has gone through several drastic revisions across its lifecycle. From noticing the early inadequacies of the wireframes to the total overhaul of the mockups for the final design, changes this drastic can easily get out of hand. Especially when the vision for the final design keeps changing. Having the goals and insights derived from the early user research and focusing on why they are drawn to the design. Was crucial for ensuring the final design didn't just stay true to the initial project goals but also expanded upon them at each stage of the design.